Review: Programming in Python 3

“The joy of coding Python should be in seeing short, concise, readable classes that express a lot of action in a small amount of clear code — not in reams of trivial code that bores the reader to death.” – Guido Van Rossum

More …

Orbital Decay, Building Spaceships

Ever since my brief Shattered Galaxy stint I’ve been loving the whole custom spaceship battling game. You get an empty hull and lots of options of how to fill it. The trick is the select a good combination of defensive and offensive weaponry. If you like this kind of puzzling, you’ll love the two games in this post.

More …

Three Ways to Trace in ActionScript 3

It’s been a while since I mentioned the all important discipline of tracing in ActionScript to get an inside look at what your application is doing. Getting feedback from your program at important points can mean the difference between hours of debugging and a quick analysis of the issue at hand. Previously there was the FDTracer plugin, but this is no longer needed. There are actually three much better ways that suite different situations.

More …

Indie Game Fund Proposal for the Extension of Gravity Bone

Gravity Bone could be the indie game equivalent of Portal. If only it was a little longer. 2 years ago Brendon Chung’s Blendo Games released Gravity Bone. More a concept than an actual game. It’s still worth playing today.

Just before I finished this little game, I thought I was onto a great action puzzler to haul me over until Portal 2 comes around next year. Sadly, just after that thought the game ended.

More …

Canvas and Video, 2 HTML5 Eye Catchers

You can learn the HTML5 canvas and video tag today and prepare for the future of the web. The entire web is abuzz with HTML5 news and tutorials, there has never been a better time to learn HTML5. In this post, I present a first of many resources to get started.

More …